New York, NY
Hybrid / Remote
underlyter.substack.com
PROFILE
Senior creative technologist with 25+ years building narrative systems, production pipelines, and scalable creative environments across comics, animation, interactive media, and licensed IP.
I design creative systems where:
AI accelerates execution
Humans retain authorship
Work compounds instead of restarting from zero
I specialize in pipeline architecture, IP development, and workflow design that enables small teams to operate at studio scale.
CORE EXPERTISE
Creative Systems Architecture
AI-Integrated Production Pipelines
Narrative & IP Development
Transmedia Design
Digital Workflow Engineering
Visual Direction & Worldbuilding
Asset Layering & Multi-Format Repurposing
Team Enablement & Production Scaling
EXPERIENCE
Founder & Chief Creative Officer
Underlyt™ | 2025–Present
Independent creative studio developing original IP and AI-first production systems.
Designed repeatable AI-integrated creative workflows
Built modular narrative engines for serialized publishing
Developed compounding content architecture across editorial, visual, and multi-format outputs
Established reusable templates that reduce blank-page time to minutes
Focus: scalable creative infrastructure for independent creators and studios.
VP of Development
Othervision / Urban Box Office Network | 1999
Oversaw review and development of pitches, treatments, and show bibles
Directed Flash-based episodic production teams
Designed digital production workflows that increased output by ~70%
Enabled delivery of company’s first completed episode within days
Flagship property Bullet-Proof Diva featured in VH1’s Porn to Rock 2.
Founding Creative Technologist
Starlight Runner Entertainment | 1998–2001
Early transmedia and interactive narrative development.
Co-developed cross-media IP strategy and visual systems
Produced show bibles, storyboards, and pitch materials
Built interactive web environments in early Macromedia Flash
Contributed to development of experimental real-time narrative platform (Action Drive System concept)
Projects presented at Cannes and recognized at Sundance.
Art Director / Digital Workflow Architect
Atomic Paintbrush | 1996–1998
Adapted early Adobe Photoshop for comic-book coloring pipelines
Designed repeatable digital ink + color workflows
Trained artists transitioning from analog to digital
Established layer and version standards reducing revision cycles
Impact: accelerated adoption of digital coloring in comic production.
Freelance Digital Illustrator
Mada Design | 2006–2010
Produced licensed style guide art for Hasbro and other properties
Developed springboard presentation for Warner Bros.’ The Dark Knight
Trained team in digital illustration standards
Maintained brand consistency across multiple licensed accounts
Associate Production Manager
Carlisle Etcetera LLC | 2021–2023
Centralized WFX PDM production data
Managed sample tracking & cross-functional handoffs
Sustained production flow in lean operations environment
Operational systems discipline applied to fashion production pipeline.
Additional Early Career Roles
Marvel Entertainment — Colorist
FunStuff N.Y. — Licensed Apparel Graphic Designer
Independent Graphic Designer (Athletic Identity Systems)
SELECT CLIENTS & COLLABORATIONS
Hasbro
Warner Bros.
Omnicom Media Group
Interbrand
SS+K
National Head Start Association
National Board of Education
Chevrolet
Mars/M&M
Mountain Dew
Converse
Reebok